Overview

This is an extended war report for the war 31074 between Naughty Souls and NPO - Strength. Data is presented from the side of Naughty Souls. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 314
War hits: 311
Non war hits: 3
Total respect earned: 2673.95
Members contributed: 44/88


Rewards for your faction:

Name Amount Price
Medium Arms Cache 4 893.75 M

Earnings from caches: 893.75 M
Total earnings: 893.75 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
DatGuy 8.60
WH0 8.28
stewart_1322 7.32
Halflernation 5.73
cuinhel 5.41
Top 5 by War hits
Name War_Hits
DatGuy 27
WH0 26
stewart_1322 23
Halflernation 18
cuinhel 17
Top 5 by Non War hits
Name Non_War_Hits
Kalllaman 3
Crawdacity 0
Irix 0
cuinhel 0
stewart_1322 0
Top 5 by Total hits
Name Total_Hits
DatGuy 27
WH0 26
stewart_1322 23
Halflernation 18
cuinhel 17
Top 5 by Assists
Name Assists
SharpSplinter 6
DatGuy 6
Alterend 6
a1ry 6
93rdAirborne 6

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Jombie 78 29
## [1] "Enemy chain savers:"
Saver Chain Time remaining
Smrtelnik 606 59

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 2673.95
Total respect lost: 4825.09
Net respect change: -2151.142
Average respect earned per attack: 7.78

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 2440.39
Total score lost: 18003.021
Median net score per member: -137.022

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
abgbotak 0.96
Jombie 0.96
Bastid 0.96
Alterend 0.96
Kalllaman 0.96
giube 0.64
GULENG 0.64
SharpSplinter 0.64
Jem 0.64
Moxy88 0.64
darkschneider 0.64
SHANE_007 0.64
a1ry 0.64
R34P3R6666 0.64
84t0n9 0.32
sopwithcamel74 0.32
Soda 0.32
BodaciousX 0.32
Dyhr 0.32
SoulDegen 0.32
Ultima 0.00
bekoe 0.00
Juventus 0.00
mashkoor 0.00
minamimoto 0.00
Tsu 0.00
TrevorSentMe 0.00
Mekt 0.00
samora 0.00
RegulusJ 0.00
SkaRn 0.00
BenSnow 0.00
Dag 0.00
The_dener142 0.00
D_c_D 0.00
Forewarned 0.00
mrmurmur 0.00
TommyVercetti 0.00
Geegox 0.00
Smur 0.00
JonathanBlux 0.00
YELENA 0.00
Toriko 0.00
Chipmunk05 0.00
pif 0.00
SassySunny 0.00
GraveStrider 0.00
Holy 0.00
Larold 0.00
Angelsman 0.00
Tokuchi 0.00
Coyote19 0.00
93rdAirborne 0.00
leclerc953 0.00
Shai-Tan 0.00
T0THY 0.00
Oshjay 0.00
TheGreaterGood 0.00
Babauzis 0.00
Emma_Watson_ 0.00
BlaiseJun 0.00
Repsag 0.00
AM3797 0.00
Flaccid_Noodle 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 1
Xanax costs: 832.91 K
Total Refills used: 1
Refill costs: 754.62 K

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 0
Booster costs: 0
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

## [1] "No Cans or Boosters used during the war!"

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] -0.03

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the combat data you provided:

Overall Faction Performance

  • Engagement: A good portion of the faction (27 out of 68 members) participated in war hits, indicating active involvement in the war.
  • Efficiency: There appears to be some inefficiency in attacks, with a few members having high E_Wasted values.
  • Team Play: Assist numbers are generally low, suggesting less focus on team support.
  • Score: Most members ended up with negative Net_Score

Overall, there is room for improvement in strategic coordination and attack efficiency.

Areas for Improvement

  1. Attack Efficiency: Reduce E_Wasted by improving target selection and attack strategies.
  2. Team Coordination: Increase assists through better coordination.
  3. Resource Management: Optimize the use of energy cans and refills.
  4. Fair Fight: Average value of FairFight is quite low, indicating poor target selection.

Individual Highlights: Positive

  • DatGuy: High number of assists (6) given their war hits (27), suggesting they focused on supporting other members.
  • Halflernation: High activity (214.74 hours) and decent war hits (18), shows strong participation and contribution.
  • WH0: High activity (157.68 hours), decent war hits (26) and some retaliate hits (6), shows strong participation.

Individual Highlights: Negative

  • Multiple members have high hospital visits with low war hits, showing either poor attacking choices or being targeted often:
    • JonathanBlux: 36 hospital visits and zero war hits.
    • TrevorSentMe: 33 hospital visits and zero war hits.
    • The_dener142: 33 hospital visits and zero war hits.
    • Toriko: 33 hospital visits and zero war hits.
  • Several members have a high amount of E_Wasted (failed outgoing attacks):
    • Alterend: 350 E_Wasted, suggesting very poor attack efficiency.
    • Max2020: 400 E_Wasted, suggesting very poor attack efficiency.
    • Halflernation: 325 E_Wasted, suggesting poor attack efficiency.

Additional Observations

  • a1ry: Spent a high amount of money on drugs (1587537), may be an outlier worth investigating.
  • RegulusJ: No activity, war hits or score changes; might be inactive or a very new member.