Overview

This is an extended war report for the war 30401 between Naughty Souls and The Resolute. Data is presented from the side of Naughty Souls. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 2659
War hits: 2031
Non war hits: 628
Total respect earned: 23116.01
Members contributed: 78/92


Rewards for your faction:

Name Amount Price
Small Arms Cache 2 262.59 M
Melee Cache 6 956.95 M
Medium Arms Cache 4 909.87 M
Armor Cache 13 4.66 B

Earnings from caches: 6.78 B
Total earnings: 6.78 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
WH0 2.82
Flatnose 2.75
SassySunny 2.71
GULENG 2.63
Nyepi 2.52
Top 5 by War hits
Name War_Hits
WH0 71
Irix 64
Nyepi 58
Holy 58
MaSon_Uk 53
Top 5 by Non War hits
Name Non_War_Hits
SassySunny 65
Mekt 53
cuinhel 51
SaintKrauss 45
GULENG 39
Top 5 by Total hits
Name Total_Hits
WH0 75
Flatnose 73
SassySunny 72
GULENG 70
Nyepi 67
Top 5 by Assists
Name Assists
Emma_Watson_ 45
Kalllaman 44
BlaiseJun 39
93rdAirborne 38
Ogge 30

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "No friendly chain saves found!"
## [1] "Enemy chain savers:"
Saver Chain Time remaining
Autumn9 1858 44
SeventhQuarter 1773 46
Arthur_Pym 382 19

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 23116.01
Total respect lost: 1261.59
Net respect change: 21854.422
Average respect earned per attack: 7.73

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 17705.73
Total score lost: 4375.431
Median net score per member: 124.622

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Burgertime 0.98
The_dener142 0.94
samora 0.86
YELENA 0.86
Soda 0.86
Babauzis 0.86
Dag 0.83
Geegox 0.83
Ogge 0.83
Moxy88 0.53
Alterend 0.53
abgbotak 0.49
DatGuy 0.45
SkaRn 0.41
Larold 0.34
SHANE_007 0.34
BlaiseJun 0.30
JonathanBlux 0.26
Repsag 0.26
T0THY 0.26
Kalllaman 0.26
Crawdacity 0.19
Dyhr 0.15
Emma_Watson_ 0.15
Oshjay 0.11
93rdAirborne 0.11
TheGreaterGood 0.08
Toriko 0.04
darkschneider 0.04
minamimoto 0.00
Tsu 0.00
TrevorSentMe 0.00
RegulusJ 0.00
-Beau- 0.00
Jem 0.00
mrmurmur 0.00
graywolf13 0.00
pif 0.00
Fargo7 0.00
FrancescoCosta 0.00
Emperor-Mo 0.00
Shai-Tan 0.00
FunkyLemon 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 1
Xanax costs: 831.26 K
Total Refills used: 1
Refill costs: 760.15 K

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 0
Booster costs: 0
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

## [1] "No Cans or Boosters used during the war!"

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.07

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the combat data provided.

Overall Faction Performance

The faction shows a reasonable level of engagement with a good proportion of members contributing to war hits. A high number of members have a positive Net_Score, indicating generally effective attacking and defending. The ratio of activity to attacking metrics seems adequate, suggesting efficient energy usage. Respect gain appears to be moderate. There is a wide range of activity levels among members.

Areas for Improvement

Some members show a high number of E_Wasted, suggesting poor target selection or inefficient attacking strategies. Certain members have a negative Net_Score, indicating a need for better tactical decisions or defensive improvements. There is a noticeable number of hospital visits which could be reduced with better planning and execution.

Individual Highlights: Positive

  • WH0 (1541591): High War_Hits (71) and a very high Net_Score (969.05) indicates a strong offensive performance.
  • Irix (24780): High War_Hits (64) and Net_Score (649.24), demonstrating effective participation.
  • Nyepi (2177511): Good War_Hits (58) and Net_Score (584.51) with a fair activity level.
  • SharpSplinter (351311): High Net_Score (576) with good War_Hits (49), displaying efficiency.
  • Holy (3535002): Solid War_Hits (58) and Net_Score (277.48), indicating good contribution.
  • R34P3R6666 (3765920): Very high activity with a high Net_Score (572.37) and good War_Hits (50).

Individual Highlights: Negative

  • graywolf13 (2987807): High Score_Down and negative Net_Score (-140.14), without any War_Hits, suggesting poor performance.
  • -Beau- (2911585): Similar to graywolf13, high Score_Down and negative Net_Score (-122.57) with no War_Hits.
  • Emperor-Mo (3001645): High Score_Down and negative Net_Score (-119.15), indicating significant losses.
  • pif (3026499): High Score_Down and negative Net_Score (-109.48) with no War_Hits.
  • Shai-Tan (3861465): High Score_Down and negative Net_Score (-99.36), suggesting defensive issues.
  • RegulusJ (2324184): Negative Net_Score (-31.88) with no War_Hits, and low activity.
  • TheGreaterGood (2664031): Extremely high E_Wasted (225) compared to minimal activity and War_Hits (0, 2), paired with high mug rate (9), suggesting an inefficient strategy with exceptionally poor target selection and low level.
  • Oshjay (3540082): Exceptionally high E_Wasted (300) compared to low activity and War_Hits (3), coupled with very high mug rate (11) indicating an issue with attacking strategy.
  • BlaiseJun (3767900): Very high E_Wasted (625) compared to low activity and War_Hits (8), coupled with very high mug rate (27) indicating an issue with attacking strategy.
  • T0THY (3844910): Extremely high E_Wasted (525) compared to low activity and War_Hits (5), coupled with very high mug rate (21) indicating an issue with attacking strategy.

Additional Observations

  • Several members have zero activity recorded, indicating non-participation during the war.
  • Some members show a high number of assists despite low war hits, indicating they may be more focused on support roles.
  • A few members, such as mashkoor and stewart_1322, have a good balance of activity and respect gain.
  • There are a few members with exceptionally high mug rates which might suggest an issue with attacking strategy.
  • Member "a1ry" had very high Drug_cost, that could indicate abuse of substances, which should be investigated.